Between 1944 and 1969, the Canadian government implemented the Eskimo Identification Tag system. These tags were given to “…every Inuk living in the Western and Eastern Arctic. Each disc was about 2.5 centimetres in diameter, made of hard cardboard or leather and sienna-like in colour. The expectation was that each Inuk would keep the disc, which had a hole punched in its top, on his or her person at all times.”
Design Challenge 12: It’s Never Black or White or Paper or Plastic
We have all heard the phase, “Reduce, Reuse and Recycle.” The majority of Canadians have recycling options right on their doorsteps, provided by their municipalities. The recycling symbol is a common marking on the items we use. On a personal level, what to use and how to reduce our consumption can be challenging.
Skills Exploration Days – Design Challenge
Design Challenge 11: Automata
Automata are whimsical and wonderful machines that combine art, play, humour, science and engineering. They have a long history that appears to transcend geography and culture.
Design Challenge 10: Geometrigraph and Polygraph Templates – Designing with Geometry
The geometrigraph and polygraph were manufactured in the late 1800s. Using just these two devices, you can create curved, parallel or perpendicular lines as well as circles, angles and a range of polygons from 3-sided to 20-sided.
Design Challenge 9: Hand Shadows – Seeing is Believing
Some people believe that the art of hand shadowing has existed since about 850 AD. Hand shadows have provided entertainment and education since there was a controllable light source and blank wall onto which to project the shadow.
Design Challenge 8: Chindogu – Designing Purely for the Joy of Design
We often think of design as the creation of plan or object for a specific function. We use a design process to move our thinking from initial ideas to conceptual sketches. From the sketches, we can then create working prototypes that we can test and evaluate. When we use design thinking, we engage in human centred design, focusing our design on how the end user might use our prototype to address a real problem.
Design Challenge 7: Frugal Innovation for a Sustainable, Happy Future
We live in an interconnected world; our actions and activities impact living conditions for others both locally and globally. In 2000 the United Nations drafted initial Millennium Goals (https://www.un.org/millenniumgoals/) to improve quality of life. Recently, these goals were revised, focusing on issues of environmental sustainability, happiness, and well being.
Design Challenge 6: Animal Care
In 2012, many residents of the Fraser Valley experienced, or were threatened by flooding. River levels along the Fraser corridor were at their highest in 40 years. Water eroded berms and caused flooding in many areas along a 600 km stretch from northern BC to the Fraser Valley. Natural disaster is just one reason a family may have to unexpectedly vacate or abandon their home on short notice.
Design Challenge 5: Froebel’s Gifts – Building Blocks to Learning in Early Childhood and Primary Education
What’s common among many of the leading architects of the 20th century? They attended Montessori Schools and learned by playing with and exploring Froebel’s Gifts.

