Design Challenge 18: Defining the Components of Society Using Artist Trading Cards

Society is typically defined as a group of people living together in the same geographical and social territory. Historically, the word society comes from the Latin word societas, which means friend or ally. This connection suggests many societies were formed for protection and strength. In Canada, we pride ourselves in creating a multicultural society built through immigration.

Link to resource

belonging, society, youth empowerment, society empowerment, adst, arts education, english language arts, physical and health education

Design Challenge 15: Classroom Furniture

The classroom furniture may help or hinder collaborative learning. The ability to move furniture easily, quickly, and safety is important in classrooms wanting to create and support collaborative learning. When students are using digital technologies such as tablets or laptops, they need to be able to move around, connect to electricity, work in ever-changing groups, and use a variety of materials and resources. Also, recent studies suggest that sitting is the new smoking. From Smith Systems website: “movement can contribute to … concentration and is considered beneficial to
physical health”.

Link to resource

21st century learning, ergonomic design, ergonomics, aesthetics, functionality, adst, arts education, physical and health education

Design Challenge 5: Froebel’s Gifts – Building Blocks to Learning in Early Childhood and Primary Education

What’s common among many of the leading architects of the 20th century? They attended Montessori Schools and learned by playing with and exploring Froebel’s Gifts.

Link to resource

imagination, creativity, self-confidence, accomplishment, responsibility, adst, physical and health education, early learning, readiness, pre-number skills, size, shape, matching, classification, critical thinking, problem solving

Design Challenge 1: Designing a Healthy Lunch Experience

Everyone knows that packing our own lunch on a regular basis saves money and gets us to eat healthier. But like other healthy things (e.g. exercise, personal wellness, time management, etc.), we often lose our way and forget to make the time it takes to do what is best for us.

Link to resource

design challenge, intermediate, k-12, primary, secondary, adst, affordable lunch options, arts education, culinary arts, food integrity, home economics, nutrition, physical and health education, product design, social studies